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Gamification

Game to Learn

To use Gamification to facilitate E-Learning and development for young people of all ages.

Game to Change

To use Gamification to tackle social issues and aid the behavioral development of young people.

Game to Live

To use Gamification to educate young people about health and nutritional issues.

Build A Game

To use Gamification to aid regional development by encouraging young people to promote tourism and culture in their area.